Perception Check (The Mages of Velmyra Saga: Book One) SIGNED HARDCOVER
Violet Spence wants nothing more than to have a normal life. After witnessing her childhood best friend get abducted by monsters, that’s easier said than done. Though it’s been a decade since then, Violet cannot seem to move forward. Her only solace is Mages of Velmyra, a tabletop roleplaying game filled with goblins, fairies, and all-powerful magicians. But of course, that’s all fantasy.
Or, so she thought. As it turns out, the land of Velmyra is very real and the home of the monsters that took her best friend.
With the help of her friends (and the creator of the game itself), Violet must navigate the once-fictional creatures and powerful mages of Velmyra to retrieve a set of ancient relics—all in the hopes that the journey will lead her back to her friend. But for Violet, fighting monsters and magic workers doesn’t seem nearly as terrifying as confronting her own demons. And she’ll soon realize fighting the battle within herself can be just as tough as those fought against demigods.
Violet Spence wants nothing more than to have a normal life. After witnessing her childhood best friend get abducted by monsters, that’s easier said than done. Though it’s been a decade since then, Violet cannot seem to move forward. Her only solace is Mages of Velmyra, a tabletop roleplaying game filled with goblins, fairies, and all-powerful magicians. But of course, that’s all fantasy.
Or, so she thought. As it turns out, the land of Velmyra is very real and the home of the monsters that took her best friend.
With the help of her friends (and the creator of the game itself), Violet must navigate the once-fictional creatures and powerful mages of Velmyra to retrieve a set of ancient relics—all in the hopes that the journey will lead her back to her friend. But for Violet, fighting monsters and magic workers doesn’t seem nearly as terrifying as confronting her own demons. And she’ll soon realize fighting the battle within herself can be just as tough as those fought against demigods.
Violet Spence wants nothing more than to have a normal life. After witnessing her childhood best friend get abducted by monsters, that’s easier said than done. Though it’s been a decade since then, Violet cannot seem to move forward. Her only solace is Mages of Velmyra, a tabletop roleplaying game filled with goblins, fairies, and all-powerful magicians. But of course, that’s all fantasy.
Or, so she thought. As it turns out, the land of Velmyra is very real and the home of the monsters that took her best friend.
With the help of her friends (and the creator of the game itself), Violet must navigate the once-fictional creatures and powerful mages of Velmyra to retrieve a set of ancient relics—all in the hopes that the journey will lead her back to her friend. But for Violet, fighting monsters and magic workers doesn’t seem nearly as terrifying as confronting her own demons. And she’ll soon realize fighting the battle within herself can be just as tough as those fought against demigods.